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Smarter Target Acquisition
I'm curious, how do you plan to distribute your changes?
As an 'optional' update, part of my current update for RA2.
But won't that split the player base into those that have the optional update, and those that don't? (since I'd assume they're incompatible with one another)
Ares Project Manager.
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Open Ares positions: Documentation Maintainer, Active Testers.
PM if interested.
The idea would be to only enable the new behaviour if both (or all) players have the update.
How do you expect to detect it? By sending extra data in the game's version data message?
We have discussed this briefly for our own use: (if you can't see that thread, let me know, it's only visible to specially selected users).
No, the idea is to send extra data over the p2p UDP connection after the game is started. But I haven't looked into that yet.

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