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Smarter Target Acquisition
#16
I'm curious, how do you plan to distribute your changes?
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#17
As an 'optional' update, part of my current update for RA2.
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#18
But won't that split the player base into those that have the optional update, and those that don't? (since I'd assume they're incompatible with one another)
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#19
The idea would be to only enable the new behaviour if both (or all) players have the update.
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#20
How do you expect to detect it? By sending extra data in the game's version data message?
We have discussed this briefly for our own use: http://forums.renegadeprojects.com/showt...p?tid=1901 (if you can't see that thread, let me know, it's only visible to specially selected users).
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#21
No, the idea is to send extra data over the p2p UDP connection after the game is started. But I haven't looked into that yet.
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