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How to customize the game icon interface?
#1
i have the sidec04.mix in game dir,but in game i have the gdi interface,and some icons's position are error.
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#2
New sides in Ares use the Soviet sidebar as template (just like NPatch). Any Allied sidebar used on a new side will look off and must be manually fixed (and vice versa, Allied and Soviet interface offsets are not the same).
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#3
you say we can't customize the sidebar.
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#4
What?

No. I'm saying that if you use a sidebar which uses the Allied template will look off on sides which assume Soviet template and vice versa. Only the first side uses the Allied template for positioning it's buttons, rest use Soviet. http://www.ppmsite.com/forum/viewtopic.p...324cc05f39

I told you why it got messed up, the offsets must be fixed manually to correct the sidebar.
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#5
i have all files with sidebar,but the game didn't use it!

in NPatch,the files can be used!
i want some one tell me how to make these files to be used in ARES?
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#6
oh, well... I expected you to read that damned documentation.

[Side]►Sidebar.MixFileIndex= (integer)
The MIX file number to use for the sidebar (e.g. 1 for the Allied sidec01.mix, 2 for the Soviet sidec02.mix).
[Side]►Sidebar.YuriFileNames= (boolean)
Whether or not to use the Yuri sidebar file names (sidec02md.mix and the Yuri-specific files within that MIX).

Your sidec04 needs Sidebar.MixFileIndex=4 and Sidebar.YuriFileNames= (default) and your IQ level also needs a buff.
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#7
Suddenly I'm so glad I no longer have to support incompetent illiterate monkeys like this.
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#8
first,i set Sidebar.MixFileIndex=4,and i have the sidec04.mix.but the ARES didn't use it!

i think this is the problem with ARES.

i think that You are not know a single word,just an incompetent illiterate monkeys!

Automatically merged
i know why the ARES have little people use it ,because ARES have DCode AND Graion Dilach.
they are so stupid!
Automatically merged
[Fourthside]
DefaultDisguise=CNE1 ;(InfantryType)
Crew=CNE2 ;(InfantryType)
SurvivorDivisor=4 ;(integer)
;AI.BaseDefenses= ;(list of BuildingTypes)
;AI.BaseDefenseCounts= ;(list of integers)
ParaDrop.Types=CNE1,CNE2,CNSNIP,CNAPOC ;(list of InfantryTypes and/or VehicleTypes)
ParaDrop.Num=2,2,2,4 ;(list of integers)
ParaDrop.Aircraft=CNSPYP ;(AircraftType)Defaults to PDPLANE.
Parachute.Anim=PARACH ;(Animation)Defaults to PARACH.
Sidebar.MixFileIndex=4 ;(integer)
Sidebar.YuriFileNames=yes ;(boolean)
;EVA.Tag= ;(string)
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#9
Is your new country listed as belonging to that side?

Off Topic: If DCoder and Graion are so stupid why not not use their products? Oh wait, then you wouldn't have Ares, Rockpatch OR NPatch.
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#10
I want use ARES,but they are not friendly!

i find the answer,just a s,it must capital !
Automatically merged
I am studying English now!so I often make mistakes.They are not friendly!

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#11
NOOO.

[Fourthside]
DefaultDisguise=CNE1 ;(InfantryType)
Crew=CNE2 ;(InfantryType)
SurvivorDivisor=4 ;(integer)
;AI.BaseDefenses= ;(list of BuildingTypes)
;AI.BaseDefenseCounts= ;(list of integers)
ParaDrop.Types=CNE1,CNE2,CNSNIP,CNAPOC ;(list of InfantryTypes and/or VehicleTypes)
ParaDrop.Num=2,2,2,4 ;(list of integers)
ParaDrop.Aircraft=CNSPYP ;(AircraftType)Defaults to PDPLANE.
Parachute.Anim=PARACH ;(Animation)Defaults to PARACH.
Sidebar.MixFileIndex=4 ;(integer)
Sidebar.YuriFileNames=no ;(boolean)
;EVA.Tag= ;(string)

If you use yes there, then of course it won't work. Then it's expected to be sidecmd04.mix and even different files inside (like radaryuri.shp instead of simple radar.shp)

EDIT... Oh, I forgot adding no into my previous post (which is the default)... well, ok, I was confusable there because my mind was more forward than my fingers.
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#12
Quote:ARES have DCode

Uh, did you read the latest news post? I am no longer part of this project.
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#13
Sidebar.YuriFileNames=no or yes ;(boolean)

this is for yuri,not the fourthside.the problem has been solved.
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